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Hey all,

I'd like to add some (semi-) realistic drum sounds to a game I'm working on, but I'm not very good with the sound editor. Anyone have any suggestions on a sound that approximates a snare hit, a hi-hat closing, and a hi-hat hit? Thanks!

P#19324 2016-03-20 14:28 ( Edited 2016-03-28 00:31)

It'd be nice to get a good instrument library going in general. I'm sure there are some more talented chiptunes musicians who have played around with it, and can show off some tone samples.

P#19330 2016-03-20 17:16 ( Edited 2016-03-20 21:16)

A lot of people have had success with this using the noise wave (#7) and combinations of the fade in/out effect (#4 and 5) or slides (#1) with volume changes. You can find a playlist of Pico-8 tracker tutorials here: https://www.youtube.com/watch?v=Wj1LJQutMCY&list=PLjZAika8vyZkyOjoCp0EbHeIFZ8MLlhvg

P#19331 2016-03-20 18:17 ( Edited 2016-03-20 22:17)

After a lot of trial-and-error, I'm getting closer (those video tutorials helped a lot with the basics, thanks!). The noise wave does work well for a snare drum, and for cymbals I found that alternating between two pitches at the shortest note duration works decently.

I'd support an instrument library too :)

P#19369 2016-03-22 21:10 ( Edited 2016-03-23 01:10)

Triangle wave with the pitch bend down effect will imply a kick drum. Play with it at different speeds and pitches until it sounds good to you. Noise waves with envelope effects will get you hats, layer a pitch bent square on a different channel for a snare.

You won't do much better than that for realism in pico-8. Try lowering the volume of non-percussive sounds significantly, especially when they overlap your drums.

P#19439 2016-03-27 20:31 ( Edited 2016-03-28 00:31)

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