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Cart #19319 | 2016-03-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
21

Old versions:

Cart #19303 | 2016-03-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #19297 | 2016-03-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #19295 | 2016-03-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
21

It's a spinning globe.

Changelog:
1.3:
Brightened things up a bit!
Fixed a warping issue
Increased the horizontal resolution of the map
Added the vertical spherical distortion to go along with the horizontal

1.2:
Made the globe spherical

1.1:
Fixed the jittery issue

P#19296 2016-03-18 22:28 ( Edited 2016-12-12 05:43)

Huh. Parallax scrolling... Very clever. :3

P#19298 2016-03-19 00:26 ( Edited 2016-03-19 04:26)

1.2 includes a (approximated) spherical distortion, it uses up a bit more CPU bit I think it looks better.

P#19304 2016-03-19 12:42 ( Edited 2016-03-19 16:42)

Much better, yush. I'd say you have successfully made a fully pseudo-3D planet on a minimal budget, congratulations. :o

P#19314 2016-03-19 19:34 ( Edited 2016-03-19 23:34)

This is probably a nit-pick, but I think the earth spins the other way. The sun rises in the east, sets in the west, and so forth. =)

P#19384 2016-03-24 10:21 ( Edited 2016-03-24 14:21)

How do I shoot?? ;-)

Just kidding. This is a lovely tech demo.

P#32633 2016-11-19 19:16 ( Edited 2016-11-20 00:16)

it's a 32k world after all...

P#32635 2016-11-19 19:55 ( Edited 2016-11-20 00:55)

This is great! Is there a good explanation on the technique anywhere?

P#32663 2016-11-20 23:07 ( Edited 2016-11-21 04:07)

only one step away from a pico xcom experience ^_^

P#32682 2016-11-21 18:39 ( Edited 2016-11-21 23:39)

Thanks for the great demo! I was able to use it for rotating procedurally generated planets in my Heliopause game.

P#33383 2016-12-12 00:43 ( Edited 2016-12-12 05:43)

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