Controls are the same as in Fair Winds. Left/right to steer, z/x to control the sail rope. More sailing tips below.
Fair Winds was made for the 24 hour Midwest Game Jam. The theme for that jam was tropical. Since that jam happened during p8jam1, I figured it was fine to work on it a bit more and do the p8 jam too.
So I added inclement weather and changed up the route. I still want to add multiple routes and a really simple "learn to sail" tutorial route.
General Sailing tips:
Sailing with the wind is easy enough, just let the sail out all the way. You can get the most power this way, but you can't sail faster than the wind.
To sail perpendicular to the wind pull the sail in to about a 45 degree angle. This will give you a lot of power for acceleration. Then you can pull the sail in even more to trade power for speed. It's sort of like gears on a car, and you can sail much faster than the speed of the wind this way.
Lastly, you can't sail directly against the wind, but you can still sail well up to 45 degrees of the wind if you pull the sail in close. Then just zigzag back and forth across the wind. This is called tacking.
Clever clever. :D Nice effects, the gameplay is solid as ever, and the route is so much more forgiving than the first one... Good job!
I like the concept. I haven't seen the original version, but this one's pretty cool. The controls are pretty nice and I like the graphical elements...It really feels like going out in really bad weather.
Well, this never really got finished. Oh well. I guess that's how holiday weekends go. Still playable, but the rain theme in it is pretty weak.
A successful depiction of the thrill but ultimate deficiency of man's attempts to tame nature, especially the seas. People crave the speed, the rush of wind, the hard spatter of rain, but it's for naught, it endangers not only them but their vessel and compatriots but of course it never stops them. To find only that at the end of their journey, if they have the patience to complete it, is only the sign of some prior adventurer couldn't forfeit the thrill, that they demolished themselves upon the shore, it shows the viewer that maybe this once they survived but there are many others who haven't, who still won't.
Neat game, love the way the boat moves. I included it in my Pico-8 Jam #1 compilation video series, if you’d like to take a look :) https://youtu.be/HvKsRl4tdII
Very nice. Tacking (sailing into the wind) is where most people get frustrated and lose interest in the game. I need to figure out a way to make that more approachable.
Maybe a tutorial course in combination with a stall warning?
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