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Cart #17015 | 2015-11-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Old version:



Cart #17008 | 2015-11-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #16914 | 2015-11-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
13



I was inspired to start playing with wave physics.

-Electric Gryphon

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Try moving fraction-of-a-pixel instead of counting whole pixels? :3


Changed the wave calculation functions to make the experience somewhat more relaxed.

Hit Z to change rendering mode.

If I am feeling industrious this holiday weekend, I might implement image refraction or some hacked version thereof.


Guess I was feeling industrious tonight. Added a ripple refraction effect over rocks...


Pretty damn cool. This could add so much polish to a 3D game, or even 2D, if applied right. You rock for being able to do stuff like this.


Woooa!


Render mode 0 looks like Joy Division! :D


there is a possibility of making a alqemy game about reality and physics only using waves, since everything is made of waves.



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