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When using batch drawing with sprites (i.e. supplying spr with a userdata), the sprites are drawn ignoring how camera is set using camera().

For example, if the userdata gives the position x=10, y=10, the sprite will always be drawn 10 pixels from the top of the screen and 10 from the left, regardless of how camera() has been set.

This isn't how other batch drawing operations work (which do seem to respect the camera) or how spr() works normally, and also doesn't (by my reading) match what's documented here: https://www.lexaloffle.com/dl/docs/picotron_gfx_pipeline.html. As such, I assume this isn't intended and is a bug?




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