Both buttons do the same thing, which is place bombs if you've collected any. 25ish levels of hopefully fresh-ish puzzle goodness <3



Great cart! @Adam Atomic You really are the master of taking a simple concept and creating a very playable, highly addictive game (shout out to Cave of Cards for those that haven't seen it: https://www.lexaloffle.com/bbs/?tid=147665 ).
Personally I'd like more presentation: level indicators, level selectors, etc. but I have the feeling you like your carts minimalist. I'm currently stuck on one of the water levels (if only I could tell you what level :) )



thanks @phil! yea i had "say what level" on the todo for a while and never figured out an approach that i liked. a slightly more patient thoughtful version of me probably would have made a cute little like... mini map interstitial that could pop up every 5ish levels maybe, and show your progress toward the surface maybe ? i couldnt make up my mind tho and was getting impatient 😅



What @phil said, incredible depth of play from just a few mechanics that interact in really clever ways. While it feels simple from the player side, I'm sure both the water and the push blocks caused some issues in implementation.
I like how the water shows up a few times in a corner of a level, and I was like "I want to know how the water works!" Then I found out, and I wished I hadn't...
Many times I was convinced that a level was provably impossible, then I realised I hadn't accounted for something, all the way to here.

The number of times I died on the way there made me feel like I was playing the 1991 Apogee game Paganitzu again. Also like Phil, I wouldn't mind if it displayed the number of deaths and number of moves on the way there.
I died so many other times, I almost expected that when I picked up all of these that I'd fall over and they'd all detonate or something...

Here's my favourite level, although it only works because of the expectations set up by the others:



Wow! Fantastic game! I just want to say that for me you are a legend.



Fun light puzzles with a good chuckle here and there. Every trap you fall in is due to yourself making false assumptions. I'll replay and try to see if I can defeat the water in the level with tons of bombs.
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