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Trying out optional full-colour vs low-colour (themed) picotron icons. The icon editor shows a preview of the icon in each mode, and gives the option to always draw an icon using only theme colours.

A fixed palette mapping is used to get from full colour to low colour, which is shown in the icon editor's palette layout. e.g. the top row of colours all map to theme("icon1").

This is quite restrictive, but perhaps nudges icon design towards being simple and high contrast. And it normally works well enough to just a paste a 16x16 sprite from a game into the icon editor and be done with it.

13


Cool


Great. I was running out of colors of my folders. :)


I like how the colored icons give some separation to the folder as a whole.



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