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Cart #nin1-0 | 2025-03-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Can you escape...

About

NIN is an stylized action-platformer I have been working on for the past 3 months. The game has 32 screens and takes around 30-40 minutes to complete. I had a lot of fun making this game over the past few months (although trying to keep within the token limit was very challenging towards the end). It has been a very rewarding and experience using pico 8 and pushing myself to see what I can create with it.

Gameplay

The goal of the game is to escape the lab you are trapped in as quickly as possible. The game features challenging platforming and blood filled action. The player is equipped with a sword and a ground pound, both of which can be used to help tackle obstacles in your way. There are also extra challenging coins to collect along the way which unlock a secret if you collect them all...

Controls

⬅️➡️ to move
⬇️ to ground pound
❎ to jump
🅾️ to attack

Extra

There are also extra challenges to complete for secret palette swaps and a timer option for anyone who wants to try and beat the game as quickly as possible. I managed to narrow my time down to just over four minutes but that is definitely beatable.

Downloads/CRT mode

I also have a version on itch.io with downloads for Windows, Mac, Raspberry Pi and Linux as well as a browser version with a CRT filter.

https://ollieblom.itch.io/nin

I hope you enjoy!

10


nice vibe and atmpsphere. But jumping mechanic is unresponsive as hell. And jumping is the main mechanic of the game. If you'll fix it then it will be a great game. But right now it's painfull to play


@ran4erep Thanks for playing and the feedback. I'll try tweaking the jump buffer values in the game to make it more responsive. Just wanted to check if you meant more so the wall jump or just jumping in general?


@OlieB123 I mean jumping from the walls. It's unintuitive. I losing momentum while wall jumping. Sometimes character just starts to move in the opposite direction (back to the wall). It's hard to describe what exactly happens with each wall jump



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