A small picross game!
Controls:
Fill block - Left mouse
X block - Left mouse + X
Erase block - Left mouse + Z
Move your mouse to the left/above the board to see more of the row/column clues.
When making the puzzles, I was more focused on the end result than on how easy it is to solve so the difficulty ramps up fairly quickly. That said, all puzzles should have only a single solution and do not require any guessing.



Nice picross game!
I wish there were indicator or something when hint is longer than shown. I've got tricked twice thinking the hint was wrong until I scrolled the hint.



Thanks for trying it out and for the great feedback!
I've added arrows on each row/column that has more hints than are currently visible. I ended up putting them behind the numbers which I know is a weird design choice but I found that they were a little too obtrusive when above the numbers.



Thanks, now it's easier to understand the hints now.
Another thing that could be added is thick line for every 5 grids or IOW thick line for 5x5 grids to make it easier to count size of the board.



@Bloodbane Great point!
Screen space was a constant struggle with this one (though, in retrospect, I see how I could have shrunk it down a bit more...) so instead of thicker lines, I opted for making every 5th row/column line a bit darker. Hopefully that does the trick!



Thanks! now it plays better with knowing the size of the board.
Oh and I also have completed all boards.



Wow, you'll probably be the only person who ever sees the little easter egg once you've beaten all the puzzles so thanks! You single-handedly made the work to add that worth it! ^^



Finally completed the game.
Visually very nice, but the scrolling to see the clues was annoying.
Reached 5 times unsolvable states, all because I forgot to scroll the clues.
Crown level re-inputed into excel rather than solving it with scrolling.
By using more colors and breaking the 1square/clue aesthetics, you could probably have had all the info at once onscreen.
Maybe add access to alternate "packed" uglier view in the pause menu ? 6px per cell should be enough I think.



I wonder if I could play this game on a device that doesn't have a touchscreen
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