Got pico today.
Spent the past few hours writing a bunch of matrix math in lua. To celebrate I made a perspective-correct rotating cube :D
This is lovely! I guess the next step is rasterisation for filled triangles. Do you plan to implement use of level maps in 3D?
I'll probably make a full-on easy-to-use rendering library :)
Here's another update :)
I fixed the translation matrix, and added a generic "mesh" type, so it's super easy to add any meshes in, and draw them at different positions.
I haven't been able to get near-clipping and rasterization to work properly, though :(
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