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A fairly ugly work in progress for my engine.
I've decided to use low-poly 3D for enemies instead of scaled sprites (or in addition to). UV textures are out, but flat surface shading should be doable and will fade out with depth like the walls.
Running at 750 tokens right now... but I can get that back by packing data into strings. Compressed data is probably what will get me in the end...
Next up: Linking enemies to sectors and re-drawing them on adjacent sectors so they don't get overdrawn by floors and walls.
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what about vector sprites? would allow for richer shapes without the cost of redrawing a whole polygon model on sector borders.
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