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Playing with ray casting code (mostly lifted from Whiplash Taxi).
Perhaps I'll make an open world sequel to the sorcerer game or something.

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ES: Arena demake? 🤩


This looks good! I see the multiple height walls and dithering in the distance, which are neat features. Would love to see how sprite drawing and clipping are implemented and how an open world is handled. (I plan my raycaster game to be semi-open-world as well)



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