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Put a flip in it!

I stopped trying to be clever and just started rendering sectors from back to front using a breadth-first queue. Even though this overdraws more pixels, it ends up being faster than using portals to clip geometry, especially when there are things like stairs or plinths.

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Oh boy, this looks lovely. And nice optimizations, sometimes we need to try to find out what the best approach is ^^


ahah welcome to the dark side ;)
indeed pico8 ‘gpu’ is usually faster than lua!



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