![](/gfx/top_drop.png)
![](/media/65754/ds-072_1.gif)
Elevator in my raycaster FPS Dark Streets. Pushing the button simply teleports the player to an identical-looking elevator on another "floor" (somewhere else on the map), but since the player has to face the button, they cannot see the sudden change. Adding a little shake and a ding contributes to the illusion.
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