This is my first Pico-8 game I've ever made! This was a rough year for me in a lot of ways and so I wanted to do something simple and short so I could end out the year having made something I was proud of. I hope you enjoy it!
Controls:
-Arrow keys to move
-Z/X to put down mace
-Release Z/X to retract mace
Rules:
Kill enemies by putting down your mace and then walking around them, so that you hit them with your mace when you retract it. Kill each enemy to move on to the next wave. Beat all 21 waves to win!
Edit History:
1/4/2024: Fixed a bug where the laser eye sound effect would sometimes continue playing in the main menu after the player died.
1/6/2024: Removed dynamite enemy and added ghost enemy in it's place.
Congrats on finishing your first PICO-8 title! This is a fun concept, I like the transitional effect. The enemy variety is cool, keeps you on you toes. It's really cute when our hero breaks a sweat when the mace is too far away ^^
You've got a fun core loop here -- it's an interesting meld of ranged and melee combat, where you need to be both close to and far away from your target in order to attack it.
It doesn't quite feel complete yet IMO -- there are a number of ways to elaborate on this idea, like, open world, upgrade system, character classes, etc. etc. but I think one of the most appropriate would be borrowing an idea from the shmup world, adding a score and a combo system. It's also possible that I'm just getting bored because when I restart I face the same series of enemies every time and maybe randomizing that would be enough?
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