To learn how to play, check this interactive guide.
Use your solitaire skills to assemble powerful combos and defeat the dungeon's monsters. Grab treasure and spend it to build a set of powerful, synergistic abilities to help you. Manage both your own resources and a demon's patience to hopefully survive the ordeal.
Solitomb mixes solitaire and poker influences with a roguelite structure to deliver deep and strategic gameplay in quick, half-an-hour-long runs. The gameplay focuses on stacking and altering cards to execute sweet poker-based combos.
Like Slipways before it, this game has quite a lot of potential to be expanded into a full-blown Steam release. Let me know if you'd like to see that happen!
Enjoy the game and see you in the comments!
NOTE: This is a multi-cart game, so if you'd like to download it for offline play, you have to get all 4 cartridges (solitomb, solitomb_title, solitomb_shop, solitomb_game). You can download them as a pack from Itch: https://krajzeg.itch.io/solitomb
2024-12-16: Updated to version 1.1
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/bimg/pi/pi20.png)
Even at "Reasonable" difficulty it felt like every move demanded and rewarded careful thought, so I'm wondering what advanced play looks like...
Here's the first game I escaped. In the final level the colourful orb got my attack and defence up around 40, but the last few enemies whittled it all away until I just barely survived...
![](/media/57812/Solitomb 3450.png)
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/bimg/pi/pi3.png)
I'm stuck on the title screen...
No button seems to allow me to start the game, but I can go in the menu and my input seems ok there...
What am I doing wrong? Accessed via Splore on a Linux handheld. Is a mouse 100% required?
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/bimg/pi/pi20.png)
@JeanOliver: Only the author can answer for sure, but I suspect the answer is yes, a mouse is 100% required. A lot of this game's interface relies on mousing over things for information and then clicking to select them. It would be possible to implement arrow-and-button selection, but it would mean pretty much implementing the whole interface twice.
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](https://www.lexaloffle.com/bbs/files/12861/144x144.png)
@JeanOlivier
Yeah, @Cowirrie is unfortunately correct here - there was no room to implement button controls for the first version, and the game is mouse first. I still hope it will be possible down the road, but it might have to be a separate version just due to how much tokenspace a new control scheme needs.
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/bimg/pi/pi3.png)
@krajzeg thanks for the definite answer.
I understand you've got to prioritize features, that's understandable.
I'd be very interested if you release a controller version in the future!
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/bimg/pi/pi20.png)
I've had a few interesting runs now. On the "Reasonable" difficulty I managed to get over 4,000 points, once again with the combination of the Chromatic Orb and the thing that makes monster types count as each other.
![](/media/57812/Solitomb 4050-1.png)
My first decent run on "Challenging" difficulty, I got to the last stage, and damaged the last enemy down to 3 hit points, but had nothing left to finish it. So it still feels very finely balanced.
Then I survived my first run on "Challenging" difficulty.
![](/media/57812/Solitomb 6110.png)
A lot of Pentas and the "Deathwish" spell were involved here.
![](/media/57812/Solitomb 6110-5.png)
My least favourite enemy are the Red Whisp things. Those really mess with my attempts to build up bonuses.
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/bimg/pi/pi18.png)
Congrats on a great game, the depth of mechanics and overall polish are exceptional given the limitations. It's also the first time I've played a Pico8 game on my phone with really good touch control, are there any resources / examples for how to get mobile touch input working well or is to just a case of enable devkit and roll your own.
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/media/83229/2_images.jpg)
I'm having Balatro flashbacks with the cards and how addictive it is! You could probably make a chunk of change when making a full game of this.
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/media/114721/2_space_craft.png)
Love it. Me and the GF spent a few hours doing card battle in the dungeons, and neither of us are even card people. Really polished in every regard. And impressively rich in gameplay variety!
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/bimg/pi/pi9.png)
Thats the first pico game I cannot play as I usually play on my mobile where it does not work (page reloads if you drag cards).
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](https://www.lexaloffle.com/bbs/files/12861/144x144.png)
Thanks for the kind words everyone!
@Unstableair I roll my own. It's mostly a matter of removing the mouse cursor and thinking about what should happen when the player releases their finger (usually, the easiest way to do this is to move the mouse off-screen in your UI handling code, whenever the mouse button is released). I use PICO-8's GPIO and some code in the HTML template so that the game knows whether it's being played on a touch device.
@thePixelXb_ Could not reproduce this, but I'll take a look at the code to see how that might have happened.
@space_craft Glad Solitomb could be something you could do together! :)
@plumpf Should not be the case if you play on itch.io or solitomb.com - looks like lexaloffle's HTML wrapper does not capture touch events properly (I don't blame them, it's a mess with browsers quite recently changing the required behavior).
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/bimg/pi/pi26.png)
Made an account just to review this. Far beyond my expectations, hours enoyably lost so far. Simple mechanics with legitimate and surprising tactical depth, great theming, impressive polish (music, effects, etc) especially given the limitations. Wishlisted.
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/bimg/pi/pi3.png)
yikes, i am absolutely terrible at this lol. cool game tho!
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/bimg/pi/pi22.png)
Very nice game.
I was really disappointed when I realized that I had totally misread the effects of Cruelty, and combining it with Riposte gives a constant output of 3 damage instead of an ever increasing amount.
[Please log in to post a comment]