Space limit is a little 3D demo (so no gameplay yet) inspired by Kerbal Space Program.
If it's too slow in your browser, try directly in Pico8
There is nothing in the sprite/tile data, the code is (realy) messy and triangles can only be monochrome.
For this project, I made a blender exporter (based on the .ply one) that can be found here
I also made a mesh converter to vertex/index string (one byte per location, scale limited to 2.5 around origin) to import in Pico 8. I made it in Javascript (If some people want it, I could port it in the blender exporter instead).
here is the converter from obj, and here for my custom format from blender.
Have fun !
Welp, looks like we're done here, folks. We've reached the top, a maximum, a space... total? Nah.
Srs dough, nice job, this is amazing, and you are awesome.
This is why we need to make absurdly long strings count as multiple tokens. :P
JTE : Well in fact I can put those string in the sprite/tile data, so it wouldn't be a real issue ^^
It wouldn't be a Kerbal Space Program recreation without the catastrophic explosion.
This is bloody amazing.
For some reason the cart crashes systematically with an out of memory error.
Siapran : I had some issue with out of memory, where I needed to clear meshes from the ground scene when I added the space station. That was enough to make it work on my PC, but maybe I should remove more data.
Love it, the explosion at the end is the best thing I've ever seen.
That is so cool! If you make this into an actual game, I will be the happiest dude ever!
looks really nice.
It seems, that you use more cpu-power, than pico8 provides, thats way the web-version can be slower.
Add a
print(stat(1),0,0,10) |
at the end of the _draw() - function and it desplay the cpu-usage. 1.0 means 100% usage.
Can be usefull, when you want to optimize things.
I noticed there is an error when you load the cart. On line 557 when you have if(tele_cam) do, it should be if(tele_cam) then.
yeah, thanks again to you and FredsMedia for pointing it was broken!
Where's the part where you accidentally move it a little bit and slam down into Kerbin? Great little demo.
[Please log in to post a comment]