To-Do List
1.Player Upgrade Module (Completed)
2.Boss Implementation(Completed)
3.Implement ~10 Different Enemies
Lower priority for now, continue refining the implemented enemies
4.Victory and Results Screen(Ideas are in place, but not yet implemented)
5.Design ~10 Levels with Progressive Difficulty
Initially planned for 10 levels, now planning for 5 levels, with adjustments to the monster ratio and quantity in different levels
6.Create a Cool Boss Death Animation(Completed)
7.Balance Game’s Stats
Properly balance all game stats
Bug Fixes
Known bugs fixed:
1.Player still took damage from bullets during invincibility period (Fixed)
2.Boss did not deal collision damage to the player (Fixed)
3.Game restart didn’t properly initialize some variables
4.Incorrectly awarding experience to the player when clearing monsters at the end of a level (Fixed)
5.Holding the attack button and entering the upgrade screen automatically selected the default option and exited (Fixed)
6.Damage reduction stat was not working properly (Considering removing it)
Ongoing Improvements
1.Optimizing sound effects and animations:
Added music to the death screen
Added hit animation and sound effects for the player
Added new music for the boss battle
2.Optimize boss bullet pattern generation logic
3.Optimize monster and boss AI
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