Please do not put traps on the edges of screens on the path of the player, unless you gave a chance to see it ahead of time and it's a test of the player's memory to not go that way.
In general, unless you have a good reason like a secret for example, terrain nature should be the same on both sides of a screen frontier. If you feel it's a waste of map space, you can instead shift the camera by half a tile, but that complicates map handling and screen transitions slightly.
@callilu00
Managed to reach the table in the lower left corner of the map, but walking on it did nothing. I thought maybe it was because I missed a rift somewhere, since I had keys (stones) left, but looking at the code tab, I think it's due to a typo in the check_win_lose() function : you wrote
is_tile(win,p.x,p,y)
When you probably meant
is_tile(win,p.x,p.y)
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