Interesting... On the pico-8 side, nothing fancy, just GPIO connection that magically connects to another computer somewhere...
So the magic is in the javascript of the embedding page and maybe on the web server that hosts the page ?
I've never used WebRTC. Is it really serverless or is there a server for finding the potential clients, and only the communication between the players is serverless once the communication is established ?
At the moment, we need some external communication to share the magic connection string and play.
Are there configurable servers to handle that nicely ?
Oooh this is so cool, I might have to try seeing if I can get something like this working myself, maybe even with picotron.
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