Ziege
Outsmart the horde in a battle of wits.
Play as a team of scientists tasked with getting the cure to safety after an outbreak has taken over the lab. Outsmart the infected as you navigate the board, making strategic moves to ensure the cure's survival in this strategy-driven board game.
Will you escape with the cure?
Overview and Objectives
Ziege is played on a 7x7 grid of squares.
Accompanying the board are 12 Infected and 8 Scientists, plus an additional Head Scientist that holds the Cure.
Ziege is a game of unequal sides and different objectives.
The Scientists aim to escort the Head Scientist to an edge square on the board
The Infected aim to capture the Head Scientist before he escapes to an edge with the Cure.
How to Play
All pieces move like the rook in chess; in a straight line for as many empty squares as the player chooses.
Pieces cannot hop over other pieces and cannot move diagonally.
A piece is captured when trapped between two opposing pieces.
A captured piece is immediately removed from the board.
It is possible to capture multiple pieces at once.
Lastly, a piece can safely move to a square between two of the opponents pieces without being captured.
Credits
Ziege was written and designed by Ross McCormick.
The music was composed by Ross McCormick.
The game is written entirely in Pico-8.
I like it a lot, thank you.
I'll like it even better if you could add randomness in AI moves.
Because when you have found a winning combination you can apply it to each game and that's really sad.
For example you can win the "normal" difficulty with a 6 moves combinaison like :
You could also add obstacles on the board or different pawn placement to create different starting combinations.
once again thank you.
Thank you so much @EBArtSoft! I'm really glad you enjoyed the game, and I really appreciate your thoughtful feedback.
I'm looking into adding some randomness to the AI's moves by implementing an Opening Book. This will help to address the issue by enabling the AI to vary its moves during the opening phase of the game, making each game feel less predictable and (hopefully) more challenging!
Liked it a lot. I somehow got my 1st win at max difficulty after losing three times on normal. Now I want to play as the zombies... Except an AI could stalemate and wait for you to let it win, witch would not be fun at all.
Oh, I made myself a laminated cardboard version and added it to the board game travel folder.
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