3 and a half months ago, I had a silly idea of "What if Celeste was randomized?". So, I started to work on a little proof of concept, and I really liked it, so I kept improving and adding more content to the point that it really should be shown to the world.
So, here it is. Celeste Randomizer. A cart-mod of Celeste-Classic that randomizes the entire game with a variety of in-game settings to select from.
Original celeste game made by Maddy Thorson and Noel Berry
Randomizer Options
- Seed customization, allowing for people to play the same seed (maybe for races?)
- Changing player spawning or even have multiple at once!
- Berry placement, or none at all
- Changing the map to be vanilla, random tiles, or even procedural generated!
- Changing background and spike tile placements
- Game modes to select from
- Custom player graphics!
This is really cool ;)
it sometimes makes things seem easier or sometimes even impossible
One problem: Badeline timer needs to be reset after every level count
this shi fire, now i can forever play moderately hard celeste with. I beat it on 2075 with terrain procedural hard and spikes as lots. 1900 was rough.
Now i have an question: what is the number for the seed of the original game?
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