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Testing batch gfx operations for picotron 0.1.1d -- this demo can draw 64k particles at 60fps, by storing all of them in one large userdata and calling pset(all_dots), and using a single userdata operation to add dx,dy each frame.

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That is crazy, can't wait to play around with it! I'm thinking particle simulations like water etc.


My brain itches - I need this now!



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