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Cart #wormhole_cd-0 | 2024-04-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
25

Important:
This game is very fast and contains fullscreen flashing effects. Flashes can be disabled by turning on the "reduce flash" option in the pause menu (-/enter).

The only way out

is through...

Blast your path to freedom and high scores measured in lightyears! Inspired by classic F-Zero games and Pico-8 bangers like BAS.

Features:

  • Incredible speed!
  • An evolving wormhole generated by multiple cross-modulating oscillators.
  • Probably more control schemes than are necessary.
  • The most metal soundtrack I could squeeze out of Pico-8. 🤘

Thanks for playing!

I'd love it if you posted your high scores...

25


1

Absolutely love it!
The ship feels great, the moving borders feel great, the music is awesome...
Congrats mate!


2

I'm pretty bad at games like this, but I wanna keep playing because it looks absolutely incredible. This would probably have eaten a lot of my quarters if it had been in an arcade way back when.


2

I cannot seem to recreate the high score I got earlier for a picture, so have this one! it is so fun and addictive, even though my reaction speed is very poor. I think this is my favourite game of yours so far!


2

This a simple concept that is amazingly polished.

I was pretty bad at it (I only got 19 light years on my best) but I had a good bit of fun, I like the rhythmic wobble of the borders! It really is a bunch of oscillators :)
The music is great (and I love the use of the inverse fill on the title screen, at least thats what I think it is).


2

45.00.25 li'yrs.
This game feels surprisingly like a rhythm game after a bit, starting around 25 or so. You can kind of move side-to-side with the oscillators in time for a bit before they begin a find a new pattern/groove. I got to my high-score this way, but I could probably go farther if I practiced more. I like the green gradient you've got with the wormhole. Feels nice!


2

Wow! Thanks for playing everyone! Some good scores out there!

@2bitchuck Thanks! I’m kinda glad I don’t have to deal with the moral ambiguity of charging people a quarter a go for this. 😉

@Munchkin it’s actually multiple stacked ovalfill() calls with (you guessed it) oscillators moving the corners around.


1

@c.diffin 19.10.20 Li'Years. This is super cool. Unfortunately, I've always been terrible at racers with the top-down perspective. I tried adding Mot's Instant3d snippet to your cart to see if it would change the perspective to help me out but it said 'out of memory.'


2

That’s really interesting @8bit_gnosis I’d not thought about it. Probably drawing too many primatives to work right out of the box but I might have a poke around. Thanks for the suggestion!




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