Important:
This game is very fast and contains fullscreen flashing effects. Flashes can be disabled by turning on the "reduce flash" option in the pause menu (-/enter).
The only way out
is through...
Blast your path to freedom and high scores measured in lightyears! Inspired by classic F-Zero games and Pico-8 bangers like BAS.
Features:
- Incredible speed!
- An evolving wormhole generated by multiple cross-modulating oscillators.
- Probably more control schemes than are necessary.
- The most metal soundtrack I could squeeze out of Pico-8. 🤘
Thanks for playing!
I'd love it if you posted your high scores...
Absolutely love it!
The ship feels great, the moving borders feel great, the music is awesome...
Congrats mate!
I'm pretty bad at games like this, but I wanna keep playing because it looks absolutely incredible. This would probably have eaten a lot of my quarters if it had been in an arcade way back when.
I cannot seem to recreate the high score I got earlier for a picture, so have this one! it is so fun and addictive, even though my reaction speed is very poor. I think this is my favourite game of yours so far!
This a simple concept that is amazingly polished.
I was pretty bad at it (I only got 19 light years on my best) but I had a good bit of fun, I like the rhythmic wobble of the borders! It really is a bunch of oscillators :)
The music is great (and I love the use of the inverse fill on the title screen, at least thats what I think it is).
45.00.25 li'yrs.
This game feels surprisingly like a rhythm game after a bit, starting around 25 or so. You can kind of move side-to-side with the oscillators in time for a bit before they begin a find a new pattern/groove. I got to my high-score this way, but I could probably go farther if I practiced more. I like the green gradient you've got with the wormhole. Feels nice!
Wow! Thanks for playing everyone! Some good scores out there!
@2bitchuck Thanks! I’m kinda glad I don’t have to deal with the moral ambiguity of charging people a quarter a go for this. 😉
@Munchkin it’s actually multiple stacked ovalfill() calls with (you guessed it) oscillators moving the corners around.
@c.diffin 19.10.20 Li'Years. This is super cool. Unfortunately, I've always been terrible at racers with the top-down perspective. I tried adding Mot's Instant3d snippet to your cart to see if it would change the perspective to help me out but it said 'out of memory.'
That’s really interesting @8bit_gnosis I’d not thought about it. Probably drawing too many primatives to work right out of the box but I might have a poke around. Thanks for the suggestion!
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