____ SPACE ROGUE! ____
Embark on a mission to destroy the enemy aliens!!!!!
Upgrade your ships weapons as you power up in this Space Invader/Roguelite mash-up!
How many enemies can you defeat before re-upgrading your ship?
UPDATE 1.3:
The new update for Space Rogue! adds more core mechanics to make the game be the roguelite that it is! This update adds replay value and provides a foundation for future upgrades & enemies!!!
-- NEW post run shop upgrades!!! Continue your run after your death with an upgraded ship!
- Triple shot!: Fire three bullets at once!
- Upgrade your maximum shield capacity!
- Unlock a power-up that will re-fill your shields to max level. Handy for long runs!
-- Balanced enemy spawns and added a NEW enemy type!!! (this one shoots back!)
-- New sprite for the ships bullets. Adds little more imagination than a yellow brick :)
-- New soundtrack!!! (This one has a bass line! :O)
Also changed up the coding for the way the game handles enemy collision, weapon collision, upgrade logic etc... This will make adding more upgrades & enemies in the future less of a task!
Have fun!
(Previous updates)
UPDATE 1.2:
-- increased bullet starting speed & slightly decreased amount of cooldown per upgrade
-- slightly decreased starting bomb cooldown
-- decreased XP gems movement
Small little tweaks to the game play to make it more engaging & a bit more fast paced. Hope you guys enjoy!!!!
Pretty cool! It'd be nice to have a death explosion worthy of the sound effect :)
Really good, only one thing. As far as I can see, no retry, and in most rouge-likes the big thing is that when you die you permanently gain something and can try again. other than that, it's great!
You've combined a few of my favorite things. Thank you.
But I have a few suggestions.
First of all, the X button is mapped to the secondary fire... and select in the menus. Weird choice. I assume that was because in play testing you ran into problems with accidently selecting things in the menu. But the right answer is a cooldown. Make sure the player is done pressing buttons before you take any more inputs.
Secondly, it's really hard to hit enemies. Low level enemies shouldn't be bobbing and weaving so much. Have the fodder move in straight lines, please.
The long pause when you die makes me think there's nothing else... until there is. I don't like the pause before the option to continue comes up. Also, I don't like how it feels like a continue system is being used. A life system would be better. Heck a "Readying new drone" message instead of "Game over" to indicate that there's more play coming would be appreciated.
Beside that, I'm gonna grind on this a bit more and see how I like it.
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