PLAY THE REMAKE HERE: https://www.lexaloffle.com/bbs/?tid=41010
Everred is a mod of Celeste Classic that adds completely new levels, themes, and even a few features. There's also music remixes and new sprites. You should play Classic before playing this!
There's three routes through the game (Normal, Gemskip, and Trueskip) that you can take depending on which chests you open; however, the Gemskip and Trueskip routes require speedrun strats that aren't taught here. Lots of credit to Maddy and Noel from EXOK Games for their amazing game, and special thanks to the Celeste Classic Discord for all the help and feedback.
v1.1 patch notes: https://petthepetra.itch.io/everred/devlog/661844/everred-v11
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im a little confused on lvl 9, am i supposed to wall jump on the micro spaces on the spikes protruding from the others to get through the corridor or..?
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@Thunder919113 - Yeah, that's the idea. It's a really tough section, but if you have two dashes, you only need to do about 2 walljumps.
This level is essentially the "barrier" between you and the final area, so it's way harder than any other level before it. Good luck!
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i don't think i'm that lvl of god but i'm glad i got so far! good mod!
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@Thom - Gemskip is done by grabbing the first gem, and skipping the second. It's a lot easier than Trueskip, but still requires some speedrun strats.
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I made it to 200M on Trueskip after about a half an hour of trying. It's not very far but I'm proud of myself.
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Is being able to walk on spikes (happened to me once) a speedrun strat or a bug?
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@thisismypassword - You probably accidentally spikeclipped. This is a vanilla Celeste speedrun tech that's used a ton in Gemskip / Trueskip.
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0/10 there is something about the glowing hair I don't like, I guess if I don't want the glowing hair I should do trueskip but that is hard and takes skill.
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some of The levels look alot like the maps in Foreverred?
did you copy it?
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Just released a small patch to update some old branding and fix some bugs. More details below:
-Updated logo
-Updated credits
-Updated cartridge label
-Fixed a bug that caused music to not play properly under certain conditions
-Addressed a softlock in 700m
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