V1.02 --Added Minus World
V1.03 --Fixed minus world bugs, completed scoring system, tweaked jump physics
This is a demo for my Pico-8 port of Super Mario Bros., and it includes all of World 1, along with the secret 'minus world'. I plan to reskin the game before a full release to avoid potential Cease-and-Desist letters, but wanted to give people a taste of it in its original form. Also, not everything is quite finished, and I figured this would be a good way to get some playtesting and feedback, so please let me know if you encounter any bugs.
Special thanks to:
- Jwinslow23 for composing the music and many of the sound effects
- Zep for his PX9 compression system
- Thisismypassword for the Shrinko-8 minifier
- Nick N. Bruns of NESmaps.com for documenting level maps
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Thanks, I've spent a lot of time adding details from the original. The fireworks even go off if you hit the flagpole at the right times.🙂
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It's pretty good. I feel like I'm making some jumps by the skin of my teeth (in 1-3) especially. Otherwise, a really good recreation.
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Yeah, the physics could still use a little tweaking, I know Mario doesn't slide as far as the original when you duck. Thanks for the feedback!
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This is incredible! There were a few times I forgot I was playing a pico-8 game, with the only thing reminding being the Visuals and Audio! Now, I do notice the Physics are a little bit different, which there is a pretty good write-up on online if you go looking, but it's not bad for what it is and plays great! It wasn't like I didn't know if I could make jumps or whatever.
Can't wait to see more of this!
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Thank you very much. I put more of a focus on getting everything working than exactly mirroring the physics, but I'll look and see if I can find some better info on that to tweak things. Just uploaded a new version that fixes a couple small bugs.
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I like this better than the other one that zooms in on pico-8. Good job!
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@pdiddles03,
Well, I made all the code for this from scratch, so it doesn't work the same way or have the same glitches as the original, but I'll try and add a version of minus world.
@conofive,
Thank you, glad you enjoyed it.=)
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Pretty good recreation. Better then many I've seen on Pico 8. Enemy hitboxes seem to be a bit taller than they should be, Mario bounces off of them earlier then expected, but other then that, the game feel is pretty much spot on. Good job!
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@Yoksven,
Thank you, it's taken a lot of work. I have noticed the hit boxes are a bit off, I'll adjust those in the next revision.
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Hey @JadeLombax, do you plan on releasing a version of this wonderful demake without compression? I'd love to toy around with it and see what I'd be able to make!
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@rrops_real,
Hmm, that's a tricky one. I had to use a minifier to fit under the compressed size limit, partially because I'm storing all the music as strings, but even if I could squeeze it down enough without compression, the level data is all super-compressed as well, and requires a separate editor cart. Even then, I'm purposely avoiding releasing the full game so as to hopefully not run afoul of Nintendo's over-eager lawyers. I am planning to reskin the game and release that, and I could release a level editor along with it. I've also been thinking of releasing a streamlined version of the engine as a starting point for platformers.
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Ah, thanks for the explanation, will definitely look foward to seeing the level editor and others.
Side note, Nintendo won't take your game down if the graphics and names are switched around, it worked with No Mario's Sky turning into DMCA's Sky!
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@rrops_real,
Yeah, that's my plan, currently looking to base it on zep's Mimo & Jelpi characters & call it Pico Bros.
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Very cool. Amazing what can be done with pico 8.
Im pretty sure someone will redo the reskin if the game gets released.
Good job
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Thanks.=) Changing the graphics and sound back might be tricky, as they're tied up in an elaborate compression system, but if someone can figure it out, they're free to do that. The game's basically done except for tweaking some character behaviors, haven't gotten the art style all figured out for the reskin, though.
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This is impressive both in scope and faithfulness to the original.
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there's a bug where if you lose at the end of 1-2 you respawn at 1-1 but the thinks you are at 1-2 in 1-1
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Oh, thought I'd fixed that here, thanks for pointing that out. It's fixed in the basically-finished full version. I'll see about copying over the updated parts. Interestingly, it's not a bug in the sense of a system not working, rather that the flagpole area is (in both this and the original game) using the world 1-1 map, so the checkpoint system has to implement some extra steps in this case, which it's not doing.
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Well, I'm not planning to release that in its current state, as Nintendo would in all likelihood swoop in and threaten legal action. My plan is to release a version reskinned with different graphics and sound, and no connection with the Mario IP.
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for mario, you can use this character, but with credit
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squares = color for body parts
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