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Cart #14338 | 2015-09-18 | Code ▽ | Embed ▽ | No License
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This is a reimplementation of a little graphic demo I first saw in the early 90ies on an Amiga500.
I have been writing that kind of demo on pretty much every platform I ever coded with since then.

Was good to see that something like that is possible on pico8 as well. Funnily enough, I pretty much ran into the same bugs, colour mixing issues and performance bottle necks as any other time I wrote a bouncy ball.

Enjoy!

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Just noticed, that it runs pretty horrible on the web player.
Run it straight in pico8 and its way less laggy.


nice to see a fan of boing! :)


Ha, lovely. Though to really get the Amiga Boing going we need some lateral movement and Jesu Joy of Man's Desiring going in the background.


(I spent ten minutes hacking in a very sketchy shotgun blast of oscillating x offset functionality but it was based on a sufficiently shallow read of the code that I wasn't able to get the per-frame cleanup working totally correctly. But seems like it's probably trivially doable with a little more knowhow.)


I don't think we talk about the same bouncy ball. got an example link somewhere? I could't find the one I mean on the webs... :/


Amiga boing!

And looking at that again, I'm realize I mashed up the Boing demo (with its echo bouncing and no music) with another Workbench demo that did some fancy line cross-hatching patterns while playing Jesu.


Haha, yes! I remember this one!
If I find the time, I'll give it a go to write it for pico8!



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