This is a great game and has some wonderful features. I love the background animations!
I had around 10 minutes extra during my lunch break at work and wondered if I could make an accompanying background track. What I came up with seems pretty good to me. Hahaha. Is there some way I can get in contact and share it with you? Twitter maybe?
Hello Andyyy,
I've never been able to get in contact with the original author of PicoTetris, but if you'd like to contribute music to Extreme Tetrom, my TGM-inspired remake, I'd be curious to hear it! Feel free to patch it directly into Extreme Tetrom 7.4 and post it back to the BBS, or post the music back in its own comment on the Extreme Tetrom thread and, if I like it, I'll patch in a menu option to turn it on or off and configure it to play during gameplay. And if you have multiple tracks (and Extreme Tetrom has SFX space for them), I'll assign them to different stages of the game.
I’m expected for some spins to not work but they did, so catch me spinning every piece imaginable.
Sprite 4 is the only sprite that you can play with without struggling to play, I swear to god I’m not lying
I had an error screen show up when I completed the "garbage removal" mode. here is a screenshot, wondering if that will help in future bug fixes, love the game and play it regularly, but this is one problem that I have had consistently. Thank you for making it!
after removing all of the garbage in the garbage mode, it comes up with an error
Okay, I've played a lot of Tetris over the years. Tetris DS and Tetris Ultimate are my favourites due to the insane speed and controls provided. This one comes SERIOUSLY close!
Also getting the runtime error, like the others. And, considering that it wasn't fixed up until now, I guess it's not getting fixed...
But great Tetris clone. Number of settings is impressive for a Pico game. I wish I could play it forever, but I only can play it up to the error...
Hah, I got this error too.
MAN this gameplay is rock solid!!!! I hope this gets fixed.
HEEEELP PLEEEASE ! I was desperate to play this game and now I am finally playing it (online?) (did I need to buy PICO 8?)(not that I mind)(so far couldn't navigate the console path to buy a cart) I have no sound! I toggled the sound icon to no avail :(..... (Contact requires Mail or Outlook which I don't have)
The best Tetris clone on Pico-8. If I had one wish it would be a classic mode (no 7-bag).
I just stumbled back on this today, and its amazing to see everyone enjoying my game so much!
Great to see all the optimizations and improvements made, thanks a lot @Kistaro and @Nyeogmi ! Id be interested in that optimized version you mentioned, is that just the _more_golfing version you posted, or did you have another one in mind?
Though I have less time these days, and my projects tend to be more all over the place, so I cant promise anything.
The "more_golfing" version is the last one where the changes were mostly bugfixes and reducing the token count. We started cutting out modes, rewriting options, and rewriting the game speed system after that.
I have a poorly-organized folder of prior versions I could upload somewhere if you're interested in seeing how the code evolved over time. I didn't use Git for this until very late in development, so the commit history on my Gitea server (https://git.chromaticdragon.app/kistaro/extreme-tetrom) isn't very useful. I don't have patch notes or release notes for old versions, though, and don't really know which versions I even have. sorry about that.
I'm not sure what's practical to backport from Extreme Tetrom to Pico Tetris to get even more token savings -- we trimmed out a lot of the options menu because TGM-type games need control over DAS behavior (among other things). I did make some efficiency improvements to DAS handling and animations that could be backported. It's possible Extreme Tetrom's "spreadsheets" approach to speed curves might be useful, but I doubt it, since I think your speed-up logic was actually terser than the simplified CSV parser plus the speed interpolator...
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