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Cart #kbo_ninja-2 | 2024-09-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is basically just a boss fight with a little bit of platforming. Gameplay is inspired by Ninja Gaiden on NES.

v0.1c -- Accidentally removed coyote timing, so it's back and controls are a little easier. Cleaned up a few things. Boss is not quite as overwhelming anymore.

v0.1b -- Redesigned the layout of the "tutorial" area as to not kill you immediately if you don't understand what to do, and the boss fight is now harder. The boss is much more aggressive overall, and I think it has made for a better encounter.

There is a secret way to fight him without the fire upgrade if you really want an endurance challenge. Coins still don't do anything, and the game still kind of ends after the boss.

Things to know:

  • Down + Jump to drop through some platforms.
  • Holding left or right will let you hang on most walls -- you cannot hang from walls with purple slime.
  • You can jump while hanging on walls. Holding the direction of the while and pressing jump will make you climb the wall. If you press the opposite direction and jump at the same time, you'll jump in that direction.
  • You can attack while hanging on walls. If you need to move lower, just release the direction you're holding and then press it again.
  • You cannot turn around while in the air. You can slowly move backwards, but you'll continue facing the original direction. This is intentional so you can focus your attack.

Mean boss

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Lovely little game! Short but sweet could use a little more wall jump height and could make the boss fight more challenging either by making there be no spring pool or by making heart drops more frequent but give less health and maybe an invincible dash ability. Also I love how it's based on Ninja Gaiden.


Really nice little platformer! Great effects and attention to detail, the particles and little touches like the flames, and dmg vals floating and fading away make this feel really polished.

I should note that on the Miyoo Mini Plus which can only play at 30fps, the character disappears entirely instead of blinking after damage.

Great work!


This was really fun! But like birdmanisking said, I think that the boss fight is a little too easy, and you should try to add an invincible dash ability. But otherwise really fun! Good job!


Thanks for the feedback. I toned down the fight because I was told it was too difficult by several people, but I thought it was fine. The swamp water used to deal 100 damage if you hit it (basically you die), and boss scythes did 2 damage instead of one, and he’d start out firing all 5 scythes instead of easing into it.. Maybe I can make a version with the difficulty ramped up a bit… would not be hard.


2

Here is the un-minified source to a slightly older version in case anyone is interested. Be careful though, it's pretty gross and inconsistent in how I approached things.

Cart #kbm_ninjademo-0 | 2024-05-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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1

You should make this longer


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This is super cool! Keep up the good work! I would love to see more


The boss now dislikes ninjas just a little bit more.



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