About:
Zap-bot is an homage to the old Gameboy era cheap SBC (single board computer) handleds and their stupid little games, like the Classic and Brick Brick game!
This is a port of the shooter line filler game inside that. Your goal is to clear the lines for as long as you can last!
Controls:
Move with arrow keys left and right.
Shoot with X.
Brought to you by:
My awesome supporters over at Ko-fi! They allow me to pursue this niche hobby of mine! If you'd like more, consider hopping over to my Ko-fi page, where I share pixel art, game devlogs, postmortems, code rundowns, all that gamedev jazz! And if you can maybe drop in a coffee so I can make the next one faster!
Thank you Csöndi and Nerdy Teachers for allowing me to keep up this hobby!
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I have one of those handhelds myself, and I have to say, you made one hell of a recreation!
Bonus: Pictures of both the Game Brick and it playing the game you recreated
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@rrops_real that is so cool to see an actual one! I have a real cheapo remake of these, sadly the old one gave up decades ago ... Will probably look into how complicated it would be to recreate a few more of these games. Thanks for the kind words!
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@rrops_real , thanks for posting, that makes the recreation much more meaningful.
There is something that felt wrong about those dotted squares. Took me a good 5mn looking at my game & watch collection to finally understand what was bothering me :
In all G&W that use black for sprites, sprites are always composed of one to a few continuous ink spots, but you never have a spot embedded into another one :
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for example, every eye from monkey, shark, people... is always attached to the ink spot of it's character.
You have sprites with multiple spots, like the MISS word that has 4 spots, or the parachutes that are using 2, but you never have a spot inside another one. I never really realized that, but that's part of what feels "right" to me, so all those dots in squares felt very wrong.
Now I'm curious, what that due to a LCD hardware constraint of the older generations of LCD games, that turned into a design decision to keep the style when the technical possibility to have nested spots finally appeared, or are G&W and the BRIK game using entirely different screen technologies that have different constraints ?
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@daycamp thank you, glad you enjoy it!
@RealShadowCaster that is an interesting concept, sadly I never had one so didn't notice the difference! Could be a good research session one afternoon to check it!
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What a lovely little fun score chaser, love it. Can't seem to get past 200 points at the moment. Going to take it as a challenge now.
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