DUNGEON! is a retro-styled video game where a different course of levels is randomly generated with every new attempt. See how far you can get by platforming and defeating monsters!
Featuring:
-A variety of enemies that get harder as the game progresses
-Powerups you can buy from a gift shop with coins you collect
-Different zones that change the appearance and music of levels
-A large pit with like 12 slimes in it
-Wall jumping (people seem to enjoy this mechanic)
And more!
For more information, check out my itch.io page -> https://deklaswas.itch.io/dungeon
Thank you to all the play testers who played the alpha build and gave me valuable feedback. This includes Bonemangaming, Technetium, Quintus, Superandrews, and Banana_kokichi.
Another huge thank you for merwok for helping me compress the pico8 code.
Yuo guys are awesome :)
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Just started playing, Great game! Having a good time jumping around on enemies and collecting coins. Only weak point I can see is the music but other than that it's a great game!
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"a different course of levels is randomly generated with every new attempt"
now that is absolutely misleading, i've played enough of this game to confidently that NO , the levels aren't randomly generated the game just has some preset levels and it randomly chooses of one them, i've had mutiple instances where i would have the exact same level almost right next to each, like there's one level and then the next one is new but the one after is the exact same as the first one, outside of that i'd say it's pretty freaking good
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I like this game, @deklaswas, yet ... well let's see now.
Helmet. Check. Armor. Check. Lucky red cape. Check.
Alright, that's everything ! Let's go and ... once deep in the dungeon. Where is my sword ??
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You died!
Some spikes killed you!
|^^^|
Press anything to continue.
Amazing. I mean the game was pretty fun and music was good but that screen haha
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Fun, like it alot, just the bad wall-jump mechs ruined it for me. Very cool and well executed otherwise
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This is a lot of fun! It has a bit of a Rogue Legacy look to it that I enjoy and it took me more time than I thought it would to die on spikes (I am generally terrible at platformers).
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This is one of my absolute favorite games on Pico-8 and favorite short games overall. I would like to study it. I think the tech for the dungeon random gen implementation is nice and I love the little quips the knight says with certain actions you can do in the game.
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Wall jump seems a bit fiddly. Half the time I jump off only to have it not respond and drop me in spikes. Don't know what I'm doing wrong. Maybe I'm reversing direction too soon.
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I beat the game! After beating the game once, I got 1 try. the second time I beat it, I got 3 tries.
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It's neat how levels built on the same template can still have some variety in the enemy and coin placement. However, a few of the levels seem unfair. How are we supposed to get through the horizontal tunnel with jumping slimes in it? (Assuming we haven't been lucky enough to buy a weapon?) I agree with the other comments that the wall jump seems a bit erratic in whether it actually works or not. This is especially common when sliding down single-block walls. Still, gold star overall for a game I gradually learnt the patterns of until I reached this:
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I remember really liking this game when it first came out but I never got around to commenting on it, glad to see it featured!
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Minor thing: I was able to walk off the left edge of the final level. I assume I fell through the floor. I could move to the right, but didn't reappear, and ultimately triggered the ending with the knight invisible. I'm still impressed that the game handled this situation.
I had a Power Cloak and Golden Armor, so looked extra shiny, too. Fortunately I reappeared on the final screen. I like how the combination of items affects the character, and it makes it much easier to remember what I'm equipped with.
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I noticed that if you beat the game first try the end screen says: "it only took 1 tries." Good game either way although it could use a hard mode
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really cool game -- good music and well done for the wall jump
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glitched the game and managed to fall out of a room as i went into it, then i suppose i was under the map and was able to complete the game by just walking right. had the cutscene at the end without me in it
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Lots of fun!
I had to get used to the unique wall-jumping mechanics, but it was really great as soon as I got the bow, the shop things are great!
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Beat the game without buying anything from the shop including heal potions. Pretty frustrating at times but also very fun would recomend the challenge! 2 ez
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A chad knight uses his mastery of eloquence to escape his hardest boss: women
10/10
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Pretty good! My only complaints are that shops should be more common or appear earlier in the game than they currently do (playing the game is very similar between attempts before you reach the first shop), and that wall-jumping in tunnels that are more than 3 blocks wide (like the one with the bat) feels unfair.
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I also feel like the game is overly dependent on the finicky wall jumping.
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I've been playing this for a while and LOVE the game! I like the variety of all the collectibles and their effects, and honestly think the odd wall-jump is a good mechanic that serves to make the game harder- my only issue is that now I've gotten used to it, it messes me up in OTHER games. It's interesting to me how many new things there are to find in the game each round- in the past three days I discovered spider armor, power cloaks, and the ball & chain, not to mention a few all-new rooms! Really well built overall, and super fun to play. Thanks for the great game!
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But please, REMOVE the “up to jump” because it can be a massive loss of progress and time. For example you are on level twelve and have one health left, you accidentally press up and jump into some spikes.
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Oh yeah, one more thing. Every time you die, the prices in the shop increase by one coin. This means that the game is PUNISHING you for being bad. Eventually, a bad player will have to reset the game and start all over again, because this game PUNISHES you for BEING BAD at it. Please. Either REMOVE this feature, or add the OPPOSITE, meaning that every time you die, then prices DECREASE, with a minimum price of 8 coins for the healing potion, and a minimum of 12 coins for every other shop item.
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@pixelperfect
-name is pixel perfect
-pixel perfect = very precise gameplay
-gets mad that a game is hard
-gets mad that a button exists (just unbind it/don't use it)
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This is an amazing game, I have played this game enough to get the underwear ending. 10/10
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Wow, easily a top 20 pico-8 gem here! There are only 2 things that drive me a little insane about this game... mostly because its so good, I wish it was pure perfection:
- Wall jump hit box is fiddly and should be larger
- No auto saving gear or level select?
I finally purchased some awesome upgrades and then lost them 30 seconds later. If we could keep our gear after dying this would be a perfect rogue-like, but instead it's an 8/10 great platformer. The soundtrack is also amazing and reminds me of loop hero that is known for its excellent sound track! Thank for making such an excellent game!
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@deklaswas If possible, could you send me the code for this game before it was minified so I could make some potential improvements?
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@Huwans , I'm not saying it's inherently a bad idea, but keeping gear after a run is kind of against what a rogue-like is. That being, a rogue-like is a game where the only thing you keep between runs is your knowledge of said game.
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@Dando_
Dando:
Doesn't realize I said accidentally
Misinterprets my tone as an angry one
Has no women
Needs to get screwed
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