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A fully 3D fighting game that takes place in several urban environments. There's also an animation editor tool for the game that can be accessed at the end of the post.
Game Modes
Fight in Solo Mode against the A.I.’s 3 difficulty levels,
or against a friend in Versus Mode.
![](/media/41294/hit8ox_0.gif)
Personalisation
Both fighters can be personalised in the Character Customisation screen.
You can modify the color of any body part.
![](/media/41294/hit8ox p8_0.gif)
Stages
3 different stages to fight in:
-City
-Subway Station
-Parking Lot
Stamina
Beware that the fighters get tired and start to sweat.
Manage your hits so you never run out of stamina!
![](/media/41294/ezgif-3-8f2ef05012.gif)
Custom animations / stages
You can create your own animations and environments using the HIT8OX Game Editor.
Editor can be found here.
Changelog
Update 1:
- improved the quality of the rendering (using @freds72 polygon fill technique)
Update 2:
- fixed a bug where the slow motion effect kept getting stuck
- fixed a bug where the players wouldn’t die if they kept moving while having 0 health
- fixed a bug where the particles on the ground were drawn through the map and players
- optimised the menu background to bring it back to 30 FPS (with help from @freds72)
CREDITS
Designed and developed by Vlad-Constantin Comarlau
Thanks @freds72 for the kind words and for the help with the polygon fill technique and optimisations! Looks so much better now (just how I imagined it).
Thanks @SNITAL for play testing the game and giving the first impressions!
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Impressive feat & excellent design!!
I do hope the total lack of music/sfx is temporary as it takes away a huge part of what a fighting game is!
And I could not resist fixing the polygon gaps, your design is just too good to be distracted by visual artifacts. Reply via BBS or DM me if interested (this version also runs faster than your current line-based method).
Before:
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After:
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I got a weird bug twice in one match with the slow-mo effect.
It's ether the slow-mo time getting stuck in game after a hit (stayed for like a good 6-8 seconds after non lethal hits) or on the left edge of the first stage there is a performance issue. (the enemy was sweating, not me, so it should't be that either).
Impressive feat nonetheless, can't wait for some SFX to spice it up!
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I didn’t play this because I’ve never played fighting games
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My mind is completely blown. I will have to dig into this to see how you packed all this into a P8 cart.
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Damn, this is amazing work. Both technically and in the animation.
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@Mosthumble09 Glad you like it! For the more readable version of the code check my github, HIT8OX.lua
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This is absolutely bananas. I am fascinated by a brain that sees Pico-8 and thinks, "One-hundred-and-twenty-eight pixels, sixteen colors, severe memory and code size restrictions, running a pared-down subset of Lua? Finally, the perfect platform for the Virtua Fighter clone I've always wanted to make."
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Amazing! Even the screen shake is balanced so the strikes feel like they're making contact without being distracting.
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Ok, so making a 3D fighting game for Pico-8 is seriously impressive! Hope an update with some sound effects will come at some point.
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This is like a fever dream and I love it! two blocky men fighting in a subway station over nothing.
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