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Cart #hwd_elite_dock-5 | 2024-07-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #hwd_elite_enc-3 | 2024-05-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This game is intended to be less grindy and slow version of the NES Elite, suited more for an evening of fun rather than a week of space-trucking. If you're wondering how to play, I've written a Game Manual

Holding down the (X) button and pressing Left or Right is how you navigate menus. Double-tap (X) to select a menu option.

I should mention this out of the gate: This isn't a faithful port of the original Elite. This is just my own idea of what makes a fun game. If you want a completely faithful port, see Jamesedge's Picolite.

About Worlds: Trade will affect the prices of certain commodities, as well as the Tech Level of the systems traded with. Additionally, Bounty Hunting and Pirating will affect the Piracy level of a system.

About Trade Items: Every trade item now grants a good amount of profit, if you know where to buy and sell. Missiles are also doubly useful as a trade item and a way to re-arm your ship cheaply.

About Ship Stats: I tried to make each ship's characteristics match the original game's as much as possible, but it isn't perfect as the stats aren't 1-to-1. Ships now have shield, pitch, roll, and yaw values as well as their base energy, speed, and weapon stats. Most ships can't yaw anymore, so dogfights are more interesting IMO.

About Encounters: There is not one, not three, but two special encounters in the game. These are slightly different from other Elite versions as they both use mechanics unique to this game. There are also about 7 minor special encounters, such as Rock Hermits and Ace Pirates.

About NPC AI: As with all of my games, it seems I overcomplicate my NPCs. There are a significant number of variations an NPC pilot can have. The same type of ship might fight differently depending on the pilot's stats.

About Secrets: There are a few unique and bizarre things found in the game. There are no hidden quests or special things you need to do in these cases. Pico8 just doesn't have the space, sorry!

About Post-Game:

The ability to buy ships was added later in development and doesn't work well with the progression I wanted. Therefore I've hidden it behind ELITE rank and made it more of a "challenge run" style mechanic. If you want this feature without beating the game, you can perform the Konami code on the profile screen.

Changelog

1.2.1
fixed a rather embarrassing typo.
reverted ship buying to 576 kills.
performing the Konami code on the profile screen will now unlock alternate ships early.


1.2
added four new ships: Iguana, Chameleon, Ophidian, and Constrictor.
12% Performance increase due to adding a few “local”s
removed a few unnecessary sqrt() calls for another 2% boost
altered stardust fx
made map trades now reset when save is wiped.
buying ships now unlocks at 100 kills.

1.1
player now drops cargo containers based on their inventory
fixed player damage sound playing after death
made price differences more extreme for some cargoes.
fixed scooped cargo being forgotten on warp
tweaked stats of cargo container, asp
tweaked dice rolls for encounter table
escorts now stay with leader during fast forward
fixed drake spawn routine
hopefully fixed a bug with negative kill tallies

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fails with Runtime error on line 243 tab 0


@Minion Oh, well that's not a good start! I can't recreate it on my end, but I think you've got a corrupted save file. I altered the cartdata call so others hopefully won't encounter your issue. If it continues to be a problem, I'd like to know what browser/standalone Pico-8 you are using.


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Working fine here for the record! Took me a little while to figure out it's X+L/R to choose a menu item and double-X to select.. not sure the best way to communicate this to the player though. This is really impressive once getting into the meat of it, still figuring it out but I will be returning for more! Incredible work for PICO-8!


Awesome work! The most accurate Elite for Pico8. I have a question: is there the possibility to buy a new ship?


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@Truncana: Yes, but it is disabled because I didn't like how it altered progression. The Cobra Mk3 is far and away the best ship so none of the other ships were a logical purchase. Right now buying ships is unlocked after you reach Elite (576 kills), allowing you to restart the game with any ship and buy new ones.

If you really wanted to use that feature now, you could cheat the "kills" variable to be 576, open the map, and reset your save from the profile menu. (The red X button)


I think there's a bug in how the game handles bounties. I warped into a star system and got attacked by a pirate. I managed to take that pirate down and got a bounty for it. Then several other pirates, and police ships, appeared, and a battle ensued -- somehow I got the bounty for them even though I took no part in the battle.


@rnd That is somewhat intentional. The player only needs to be nearby to be awarded a bounty. This was to incentivize players flying with other trade ships rather than being alone. Some traders will stay with you whether you want them too or not, and I didn't want them stealing kills from the player.


This is a lot of fun. Did take a bit to figure out the controls, but after a few minutes I was flying through menus. Love that you actually have to maneuver correctly to dock. Great job!


It makes me happy to play games and try different games, I would love to try this too.


One question: the Konami Code finishes with “x o” or “o x”? Thank you!


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I inserted the correct code, but where I can find the other ships?


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@Truncana While docked, you should see an icon of a Krait on the 6th menu slot. That button opens the ship menu.


I inserted the correct code, but there is no icon for other ships… What I’m doing wrong?


Is the code:

Up, up, down, down, left, right, left, right, o, x

?


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@Truncana That code is correct. You are on the Profile screen, right? The code doesn't work anywhere else.


Can you make this game on android phones (on google play) pls by reusing Pico 8 d-pad and buttons interface and adding new things such as orbis,ocelus stations,bounty and passenger missions pls ?
I really love this game, that s why i logged in to keep ma file saved and continue playing during night :))


@AC2002 I'm glad you like the game! Unfortunately Pico-8 games cannot be exported to Android or iOS devices. However on android devices there are several ways of saving a website on the homepage as if it were an app. That might be helpful for you!

(Also the mobile d-pad is pretty terrible, how do you manage that?)

And unfortunately there are two problems with adding extra features: Neither of those stations you mentioned are convex shapes so they won't work in-game. Also there isn't any code space available for extra mechanics, missions, etc. Currently the game has two special encounters, which are all I can fit in thanks to Pico-8's strict limitations.

Since you seem to be pretty unfamiliar with Pico-8 as a game engine I'm curious to know how you even stumbled across my game. You clearly know of stuff from Elite:Dangerous or similar, but you also play on a mobile device. You wrote your comment as if you are younger (no offense), but you're username suggests your at least 21 years old. I'm pretty confused tbh.

Nevertheless, take a look around. There are lots of other people on this site with better skills (and artistic talent) than me!



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