CONTROLS
X-Inventory
Up/Down/Right/Left Arrows- Movement
HISTORY
It is a roguelike, your mission will be to rescue the maiden who is at the top of the tower. But you must be careful! Because in each room there will be monsters lurking, although you can defend yourself with the weapons and equipment you find, just as you can heal yourself with the food you find; Although the latter can have both positive and negative effects. So be careful and go into the little adventure, and try if you can save the maiden.
This game was created thanks to the "Porklike tutorial" from Lazy Dev Academy. thank you very much @Kristman
- Code template by Krystman
- Music composed by Sebastian Haßler
Pronto subiré una versión en español!
Soon I will upload a version in Spanish!
this a amazing game! i love the descriptions for the food items and the variety, at one point the lobby npc says tobe instead of to be. it might be cool to have a blursed effect that does nothing when you have the blessed the get cursed vice versa.
I will take your comments into account, to improve it little by little
The npc in the lobby is me
Well, a way to represent me.
If you lose many times (5 or 6) he will give you some things that can help you in the adventure ;)
Could you please add a SAVE GAME option, @ZERO_SS ? Doesn't need to be robust, just save your game between floors.
Thanks !
LETSS GOO i got royal dagger! 7 dmg. the health system shows 5/1 when its suppoused to be 5/10.
I finally got a good game. Managed to get my health up to 10, and I noticed my health bar was messed up. But that allowed me to tank all the damage dispite not having any armor until I finally made it to level 9. And before I go through the door I decide to check the pots and...
GAH!
I also noticed on an earlier game after playing three or four times in a row (dying not-too-far in) and talking to the guy on level one that when my heath total was on top there was a white splat over the health total, but when it was on the bottom it was fine. But it did make it hard to keep track of my health. But I didn't get a picture of that so I don't know if anything can be done with this.
I will say, this family of games made with the Porklike tutorial has a problem with stun. It's next to worthless because it only causes an enemy to skip one turn. So if they're 2 steps away from you and you want to use this so you can close the parody to get a hit on them before they hit you... well, you can't, because on the next turn if you move towards them, they'll still get the hit. Maybe if stun locked them for 2 or even 3 turns, unless they get hit in which case they'll unstun, it might actually be useful in more circumstances. Just my 2 cents.
Thank you for the reports and your comments, I will take them into account to correct these problems Might remove the stun effect and one or two other things.
@joelalarson i'm so sorry that your adventure was ruined by that mistake lol
I will correct everything and add the npc in the lobby to give away more items (objects) to help in the adventure.
They can give some advice or something like that, if they want.
Golem is too OP. I always make it to floor 7 or 8. The golems being bulky is okay, but I think the damage it does is too much. Even if you increase your max HP, and have armour that blocks 2-3 damage, it can still one shot you. It is very slow, but some rooms are filled with them, making it not matter if they're sloe or not. Not only that, I moved next to the golem on a turn I was sure it was not going to move, meaning that it shouldn't have attack, but it did and I lost a very good run. Late game stuff needs to be a bit nerfed IMO.
By the way, yes I think the game description needs a "Credits" section like:
- Code template by Krystman
- Music composed by Sebastian Haßler
To ease your edit:
- Code template by [Krystman](https://www.lexaloffle.com/bbs/?tid=37045) - Music composed by [Sebastian Haßler](http://sebastianhassler.de/) |
Changes:
- An adjustment in the inventory interface and the HP interface
- Fixed some bugs
- Removed the stun effect of food.
Enemies
-
The slime, I just decreased its field of vision a bit, that doesn't mean it can't detect you
-
Reduced the amount of HP and its damage to the golem.
- I decreased the scorpion's HP and its damage, but did not remove its stun effect; so be careful
I have no idea if this is good or not, but I did get to the maiden on my first try! Really love the changes/additions you made to the original Porklike. One thing that was confusing about some of the floor tiles is that the ones with just the dots looked like they would be spike traps, but they didn't seem to be. Overall enjoyed this very much, great job!
I appreciate it a lot!
and I congratulate you very much. I'm really surprised that you managed to complete it on your first try!
Wow!
lets go i rescued madien with royal dagger(7dmg) and royal heart(2-6 def) with ten health.the golem deals no damage when i hit it now, nice nerf.
I see that I will have to increase the difficulty a bit lol (just kidding)
I also finished on the first try! Definitely the first time I've ever done that, and I'm going through all the Porklike variants. It was fun! I LOVE that you didn't use the 'big bad chases you out of the level after 2 minutes' thing. Also got the royal dagger and royal heart. I like that you kept the original music because some devs pick really obnoxious music that forces me to turn off the sound :) Your fog of war implementation looks great.
One thing I miss from most rogue-likes is a "do nothing" button. There were a lot of times where an enemy would be an even number of steps away, so if I stepped toward it, it would get preemptive strike, but I couldn't just wait a turn and let it come to me. It feels like the Z key (the non-inventory button) could be used for this. But otherwise, a fun little adventure. Nicely done!
@Gumnos The games without a wait key are relying on the player to find a wait method, either by doing something in inventory that takes a turn, or leading the enemy to a door or container that you can open so the enemy will close the distance and you can take the first strike. This game and many others on Pico8 are based on Porklike, which has no wait button, so that's the best way to play defensively.
[Please log in to post a comment]