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Rationale:

  • sfx buttons would make more sense with a hidden mouse
  • a couple of projects of mine :)
11


3

+1

for UIs with knobs, mouse lock is pretty essential


3

+1

For first person shooters this is almost a necessity


1

+1

As a mouse pointer that is not affected by the OS mouse coordinates

  • A mouse that doesn't protrude from the screen.
  • Mouse operation with inertia.

+1

Perhaps this is something in memory that could be POKE'd? I haven't found it yet though..


+1
Would be very useful for synthesiser's UI


1

+1
Even if Freds72 is the only person who every makes something with the feature, the whole community would benefit greatly



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