When I was starting programming this Flash experiment by André Michelle really struck me.
It had beauty, conciseness, and I could see the (at the time really cryptic to me) code.
This cartridge is a humble and sort of crude hommage to this good memory
Ideas for performance improvement, increasing particle quantity:
- Maybe using QuadTrees to avoid looping through too far away neighbours
Use arrow keys to move Blob
Z to Attract
X to Repulse
wow! that's really cool and fun, would love to see this turned into a game of some kind!
I think that with such structural physics like this has, bridge constructor is more apt.
This reminds me of abstract arcade games like Reactor, in which the game was based inside a reactor and attempting to keep it cool. Can't wait to see what this turns into. Also, maybe check out Namco's Phozon for inspirado?
@impbox @Pizza @darkhog Nice tips! Maybe a crazy experimental farmaceutical drug creator? hehe. I guess it could be many interesting things.
@hseiken Nice! I've never heard of those! Cool games, really nice references! Reactor arcade from 1982 even has a voice synth!
@NuSan Thanks :} ! André Michele is a genius, I just kind of ported it. :P
@cauli, that would be fun!
have the different nodes be different elements.
you get shown a molecule and have to create it from the bits floating around.
@impbox Exactly what I thought, maybe with a funny twist of the bonds being irreversible, and you still have to just ship it and hope no one dies from it. Just like in real life, :D
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