Well, use your eyes to enjoy...
- X for new layout
- C to toggle layout
Its all made in 257 bytes or so, also I can make a version with fluids, where they drop down and fill it up.
Also is it just me, or the carts here are kinda broken?
Thanks for checking it out :)
can anyone please give me a html and js file of the game, I made it on pico educational, and now when I download it to pico 8 it says:
You can probably load it if you update to 0.2.6b, but the source code is right there in the web player if you hit the "Code" dropdown at the bottom.. you should also be able to copy that over. Cool effect BTW!
Effect is cool but the cart needs its sprite sheet to display cheese mug hello picotron and any other subliminal message you hid in there. Aren't tweets carts supposed to use code only ?
yes, but i just decided to have a spritesheet, and also I could not get anywhere close to the tweetcart limit, so I just screw it. but I still tried to minimize my code. thanks for checking it out :)
Strange, I thought I posted a shorter version of the code here???
I won't do it again but the optimizations I remember were
- variable o is assigned to 8 twice in the code and never gets any other value -> o replaced by 8 and assignments removed. Also gains a space somewhere.
- 64 and 128 everywhere assigned to 1 letter variables.
- d=1-d (+1char) pal(7,d,1) (-2char)
- assigning 1character names to pget pset, rnd and sspr. Yes, even native functions can be assigned to variables and called from them.
- replacing .5 by the shift+A constant (exact match)
- replacing 4000 by a 1 character constant with a value of around 3800 I think.
- assigning variables to i+1,i-1,f+1,f-1
- using nil instead of false since nil's boolean value is false.
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