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Arrow Keys : Move
X : Jump
C : Shoot
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Help Soan gets through 4 colorful levels, facing dangers such as :
Spikes,Quicksand,Lava and even... VEGETABLES !!!
Avoid Traps and collect Tomatoes, more Tomatoes !!
Why ?! Because Soan love Tomatoes !
Shoot Lasers at your enemies, destroy everything yeaah!!
Collect all SOAN letters for an awesome bonus stage !
Fight Devo The Devil, the mighty BOSS from GrafxKid Team.
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Have fun
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Recently, a very good friend of mine sent me photo of his son, Soan, 4 at the time, playing Super Shmup (one of my 1st game, thanks to the Lazy Devs Academy)
At this time, I was working on another game prototype, a platformer, but the scope was waaaay to big (I realize now), and I was getting really tired of the project day after day.
For his birthday, my friend build his son a RetroPie/Recalbox device, for him to play and discover some retro classics. Super Mario was on top of the list, but beyond the first couple levels, it was too difficult for Soan.
So I asked my friend :
- What does Soan want in a video game ??
And he answered me :
- Tomatoes !! and Green Lasers !!!
All of this give me the idea to use the prototype I've made to make a game that he could enjoy, something retro looking, with some fun challenges, but mostly discovery.
I've tried to be the most authentic from what I recall to be the greatest games I've ever played, and tried to add some new fun features.
I Hope you'll enjoy this game as much as I had to program it!
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Happy 5th Birthday Soan !
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GRAPHICS
Bagong Games : Super cute main character
GrafxKid : All the cute enemies <3
thetgi : Super Bouncing spring sprite
Krystman : The awesome laser splash animation
PiiiXL : The Palm Tree
<3 Voice.p8 Font by somepx <3
Me : All the rest :)
MUSIC & SFX
Marion <3 & Me
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Awesome, my 6 years old loved it and only asked for help against the boss. She also really appreciated the hidden S where you have to backtrack. This is incredibly polished at every corner (the springs, clouds, how the camera is handled, the mario/sonic feel...)
I think the low number of colors suits the game style well, but if you ever think about making another low res platformer/metroidvania in a less cartoony style, I have a WIP lib to handle full palette 64x128 or 64x64.
If you're OK with it, I could use this game as the base for a demo of the lib by making a 32 colors version of it (that would probably look worse).
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This is a well refined game. It definitely captures the Mario feel but kinder at every turn. Well, except for the final boss, but the checkpoint before it is kind!
My favorite touch is how riding the green bird locks your movement. It feels extra safe when riding them.
It's great that making this sweet gift also helped you with your development block. I hope Soan enjoys!
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@RealShadowCaster Hi! Thanks for your comment, I'm super glad your little one enjoyed the game :)
I'm also very curious about your lib, like 32 colors in pico8 at the same time?! Sounds great!
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Thanks everyone, I'm super happy people like the game !! Btw, soan played the game :o, and guess what?? He loved it, my friend send me videos of him playing, super cuteness power!! Soan says : "it's too easy!" Ahah, made my day ^^
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