The distribution URL is here!
https://bitchunk.itch.io/pelogen2
What tools?
PELOGEN2 is a 3D modeling tool created on PICO-8.
Because it was created for such small specifications, it is not suitable for overly complex and large modeling.
In today's era of large-scale, detailed works, what would you create with this small-scale 3D modeling tool?
I think there is still value in being able to express creativity within limitations.
Even if it imitates something that exists in reality, it is precisely because it is low-poly that an unrealistic and creative world can be created.
Tutorials will be added to the devlog from time to time.
You may have questions about things you don't know about how to make or features. I would appreciate it if you could create a thread in that case. It's easy to deal with, and others can use it as a reference.
Features etc.
Data management
- You can manage data while viewing the 3D model.
- Up to 16 data can be saved.
- The data can be exported to text, so it is virtually unlimited.
- You can organize and rearrange data by copying and pasting.
3D view (when editing the model)
- View that can be rotated to any angle
- Enlarge/reduce/slide in the Z-axis direction
- View rotated along grid (every 22.5 degrees)
- Vertical flip prevention
3D modeling editing
- Add triangular face and manipulate vertices
- JOIN selects vertices and combines them into one (equivalent to merge in blender)
- Move selected triangular face, rotate 90 degrees, change color, duplicate
Other features
- Sample code copy function
- Assembly mode (next version planned)
🐰
[64x8] | |
-- 3D loading when copying to 0 of sprite sheet o=objload({0,1,2,3,4,5,6},{7}) objdraw(o,nil,{0.002}) |
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