This is a first cartridge attempt. I wanted to experiment with high score saving and a simple single-screened timing game. Along the way I added semi-flexible level configs and a cheat code for selecting a level (think konami). I used exclusively built-in chars and shape drawing (no sprites) for simplicity. The code is a bit of a mess and I didn't add any sfx/music yet.
v2 will likely have better level balance and sfx/music, along with some code cleanup and any bugfixes that are needed.
Feedback appreciated, enjoy!
Nice start, very DDR! So far I can 100% by holding down all buttons.
Edit: I would recommend using btnp exclusively with repeating disabled via a call to poke(0x5f5c,-1)
on init, that should require timely and discrete presses to score, though mashing all buttons would still count unless you also include something to disqualify the bad presses.
Nice catch - thanks for reporting and the resolution tip, added to the todo list.
Appreciate the play through!
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