I've been working on a little tweetcart so that I might have something to actually release while still at work on more ambitious projects.
I was able to get it down to 272 chars. It runs at 60fps.
Edit: Used up the last few characters fixing a bug, refining the decay and adding some slight interactivity. Some chars can probably be reclaimed by combining the loops somehow (and using goto instead) but I'll probably just leave it at this.
It starts slow and continues building over time. Enjoy!
Found this just browsing SPLORE, and found it very interesting how the cart starts by retaining everything that was already on screen, you can see it all burn away.
Hi @alynnzz04 that's actually since, as tweetcarts are limited to just 280 chars of code, I dropped any calls to cls() in favor of just the fire decay effect.. but I also liked how it looked on whatever was last on the screen
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