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THIS GAME NEEDS MORE FIXES!!!



1

Again, if you don't post code, no one can help you.


Tab Einz

--unnamed game--
--by elidavididi

--starts game
function _init()
--oh no! tables!
 plr={
  sprite=1,
  x=12,
  y=72,
  w=8,
  h=8,
  flp=false,
  deltax=2,
  deltay=3,
  acc=0.5,
  anim=0,
  running=false,
  crouching=false,
  jumping=false,
  falling=false,
  landed=false,
 }

 gravity=0.3
 friction=0.85
end

Tab Zwei:

--updates and draws

--handles the game logic
function _update()
	plrupdate()
	plranimate()
end

--handles the gfx
function _draw()
 cls(12)
 map()
 spr(plr.sprite,plr.x,plr.y,1,1,plr.flp)
end

Tab Trei:

--colliders

function collidemap(obj,aim,flag)
	--obj's table need x,y,w and h.
	--and aim needs all 4 directions in english.
	local x=obj.x 	local y=obj.y
	local w=obj.w 	local h=obj.h

	--get ready to do math, were going down the rabbit hole.
	local x1=0 local y1=0
 local x2=0 local y2=0

 if aim== "left" then
  x1=x-1 y1=y
  x2=x   y2=y+h-1

 elseif aim== "right" then
  x1=x+w y1=y
  x2=x+w+1   y2=y+h-1

 elseif aim== "up" then
    x1=x+1 y1=y-1
  x2=x+w-1   y2=y

 elseif aim== "down" then
  x1=x y1=y+h
  x2=x+w   y2=y+h

 end

 --the m/fget turns every 8 pixels to 1 tile.
 x1=x1/8 y1=y1/8
 x2=x2/8 y2=y2/8

 if fget(mget(x1,y1), flag)
 or fget(mget(x1,x2), flag)
 or fget(mget(x2,y1), flag)
 or fget(mget(x2,y2), flag) then
  return true
 else
  return false
 end   
end

Tab Vier:

--player cordinations

function plrupdate()
	--physics time!
	player.deltay+=gravity
	player.deltax*=friction
end

1

plrupdate() is trying to update the values of a table called 'player', the table is called 'plr'.



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