v0.5 Updated 3rd Dec 2023 - 2 players and some more levels
This is my first go at a Pico-8 game. Loving the Pico-8 and have learned a lot over the last couple of weeks.
V0.2 - Updated to include weapon power ups that give you faster firing rates
V0.4 - TANKS!!! cleaned up sounds. Extended music. Refactored map ready for multiple levels.
v0.5 - 2 Player option, 5 levels (then stops rather abruptly!), boats, homing missiles, water level, adjusted difficulty
Shoot the puny humans...
Pick up power ups for faster fire rate...
Save the animals for points and health boost...
How to play
Objective: Destroy the puny humans
Increase health by picking up the animals by flying low to the ground.
Increase fire rate by picking up Crystals
Increase speed by picking up stars
Kill ground enemies by dropping bombs.
Kill air enemies using your lasers!
You will get shot at so make sure you save as many animals as you can to increase your health.
How many points can you get? Would love to see score screenshots :)
There may be bugs - please report if you find any. And let me know what the difficulty level is like.
Next steps
- add more levels
- Bug: pickups, crashes and bullets still seem to hit player when dead in 2 player mode.
- only spawn power-ups when you haven’t reached max-speed and max-firepower.
- Make there be a small chance of dropping a power if you get shot.
- “SHIELDS” power up that gives you infinite shield for 30 seconds (or maybe bind to a button).
Thanks for your feedback.
This iz a great game it iz action packed a bit zcary and most important dog just pleaze tell the playerz to suck the animalz by going to the ground and hold down the down button
This is awesome and incredibly polished for a first game. Only complain would be that the enemy projectiles are fast and hard to see and therefore hard to dodge.
Thanks so much for the comments. I will do some clean up on the animal pick-up. I kind of deliberately made the projectiles hard to dodge to keep you moving and picking up animals. Maybe I cam make them easier to see though. Maybe the idea of being shot a lot is too different from other shmups.... although this small level is very difficult for a first play through. I hope to do longer levels and introduce the difficulty a bit more gradually.
@progbod great demo 👌 I particularly like the speech balloon messages in intro and the idea.
(Little typo in "jeapordise")
@Heracleum Thanks. I like the speech balloons too :) Will fix that typo thanks.
Updated cart in original post to include crystal power ups to increase fire rate
Working on water, rockets, and difficulty curve. I'm leaning toward "more madness, less damage"
Very fun! I always wanted to make a game with a ufo that abducts things kinda like this. Love your take on the idea! Found it pretty hard (probably a skill issue lol), I think it would be nice of your bullets would be attracted to to enemies if they are very close to them. Water area looks super cool!!
Thanks for playing and commenting. @wilfredhbowie I'm working on difficulty - the levels I've posted so far are short and hard (mostly for testing purposes). End game will be much longer and have a gentler difficulty curve for sure.
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