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The full cartridge size is 32 Kilobytes, but as many of us know, games come in all sizes.

Some games have expansive maps, while others have plenty of code.

Therefore, I propose a full token system.

  • 3-4 sizes of maps
  • Add a spritesheet at any time
  • Have only the sounds you want
  • Code would take the rest

I understand that this may take SERIOUS code restructuring, but it would be sweet.



Yeah, I'd love to be able to adjust map/spritesheet size, whether sprite/map data should overlap in places, etc.


So like the MMC/mapper on NES games?


@matt, something like that.


You basically already have this if you're creative with memcpy. I would like to have four registers or so that let me set pointers in the lower 32k of memory to where maps / sprites start.



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