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Hi everyone,

I tried to re-create a Mode-7 style pseudo-3D effect in PICO-8 and ended up making a little minigolf game out of it. It has 9 holes with a steady increase in difficulty, including some nasty sand bunkers and tricky slopes. If you don't like the courses, you can simply create your own using PICO's map editor. Have fun!

---Controls---
Left/Right: Rotate camera
Up: Charge up shot

Cheers!

Cart #golf7-0 | 2023-10-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Really nice! I was doing so well until the sand-traps came along...

At the end it would be lovely to have a break-down of the score for each hole


Fun one! It is a little hard to keep an overview, maybe a minimap would help. Or a projected path that only shows direction, not force.
Otherwise great, the sky looks cool!


Hole 9 is of Satan. 28 of my 54 strokes were on hole 9, LOL. Regardless, this is great fun!


Thank you all so much for playing!

@phil Yeah, the sand traps are not to be trifled with :)

@taxicomics I actually thought about adding a minimap, since the flat ground makes it a bit hard to see the entire course.

@2bitchuck Glad I was able to provide a challenge haha. I actually struggled with 8 the most personally.


Fun! First attempt 43/24 in case you're interested in stats.
Only visual detail that is not ideal: the flag, I can understand the sudden switch between far/near sprite.. but even when not switching, its base seems to move excessively down when you rotate the view and the flag is near the side of the screen.


@Heracleum Yes, the sprite positioning is unfortunately a little hacky, since I am not using a traditional perspective camera


This is great! It's so fun + tough. Saw the "slopes" bit and wondered how that would work - answer: really well. Love that it is mode 7 style too.

Feature request: see the par during each hole (so I know how badly I am doing as I go!)


good use of mode7!

the flag position is certainly fixable - offset sprite by -w * height (need to look at code)

a time attack mode would be good as a an alternate gameplay


I landed on the corner of an arrow and now the sfx for hitting a wall is playing over itself.


@Scratchy157 The ball does unfortunately get stuck in walls if it hits a corner at just the right angle. It's a bug in the collision system due to how the wall's normals are calculated.



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