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Ugly game about my high school. Reloaded version of my previous game School Mayhem (Junior High School) and hopefully this will be updated very often with new levels.

GAME COMPLETED

School Mayhem 2 original story is officially completed. The next updates will be relative to bug fixes, balancements and levels' graphic improvements

Version 1.4 [COMPLETED]

Changelog

There are so many things to write, but I'm bored and I'm late for school :D

Cart #schoolmayhem-7 | 2019-05-31 | Embed ▽ | License: CC4-BY-NC-SA
6

Version 1.3.1

Changelog

New Contents:

  • Added Janitor NPCs! Now you can watch them scared in their watchdog all the time or kill them

Balancements:

  • In "Physics Lab" (Level 4) removed an health pack and added a "+1 Life" when killing the boss
  • In the last sequence of Bosco di Portici (Level 10) number of clones decreased (from 50 to 25)

Bug fixes:

  • In "Duck's Blood Pool" (Level 9) modified the weapon that you unlock when you kill the boss (from Grenade to Twirly Gun) because of a bug that didn't make the Grenades work only in web game player (please @zep fix this)

Cart #schoolmayhem-6 | 2019-04-20 | Embed ▽ | License: CC4-BY-NC-SA
6

Version 1.3

Changelog

New Contents:

  • "Bosco di Portici" sequence (4 levels) with checkpoint when you get in
  • Meet the 3rd boss: Solar Flare!
  • Added game logo on "1E"'s floor (Level 1)

Balancements:

  • In "Physics Lab" (Level 4) added an extra life (from 4 to 5 total HP)
  • "Physics Lab" (Level 4) checkpoint moved to "Corso Umberto I" (Level 5)

Cart #schoolmayhem-5 | 2019-03-30 | Embed ▽ | License: CC4-BY-NC-SA
6

Version 1.2.2

Changelog

Balancements:

  • Survey (shooting mode): https://www.strawpoll.me/17664339/
  • In "2nd Floor" (Level 2) number of medkits decreased from 3 to 2
  • In "1st Floor" (Level 3) number of medkits increased from 2 to 4
  • In "Physics Lab" (Level 4) number of medkits decreased from 3 to 2
  • After beating Sacco ("Physiscs Lab", Level 4), player will respawn on death on next room (checkpoint)

Bug Fixes:

  • In "Physics Lab" (Level 4) fixed a bug where the "Next Level" pellett appeared on level start.

Cart #schoolmayhem-4 | 2019-03-23 | Embed ▽ | No License
6

Version 1.2.1

Added "Corso Umberto I" street and a new boss that protects the access to Portici's Forest.

Cart #schoolmayhem-3 | 2019-03-21 | Embed ▽ | No License
6

Version 1.1

Added 1st floor and Physics Lab

Cart #schoolmayhem-1 | 2019-03-18 | Embed ▽ | No License
6

Version 1.0

1st version of the game with Classroom, 2nd floor and toilet

Cart #schoolmayhem-0 | 2019-03-06 | Embed ▽ | No License
6

6


1

No check points... :(


1

This is a nice one! Had fun playing it, good job!


@digitalmonkey play version 1.3. There are checkpoints.


1

@TechGeek_YT
thx for heads up :)
Finished it!
Is that a school project?
Are you adding more stuff?
/Cheers


@digitalmonkey yep. I'm just takin' a little break but I'm still working at it and no, it isn't a school project. I'm making this game just for fun.


2

It looks fascinating!


1

I don't know why, but this is one of the few more recent games that brings me back to Zork, Adventure, and like. The villains look like something on the back cover of an Archie comic. :)

How to get past the hounds at the beginning of level 2? I die within a second.


@Steven()#6 if I remember correctly, it's feasible to not get killed by either saving the sword you find in the previous level's toilet and spawntrapping the hounds or managing to dodge repeatedly the charges and missing few to no shots.



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