stat(90) and neighbors give us wall clock time, which is useful for logging. However, at more than 1fps we'll get the same wall clock time on consecutive ticks/frames. It would be nice to be able to get milliseconds as well to disambiguate high frequency logs, without needing to track a frame counter in my game code.
P#128620 2023-04-16 15:08
seconds/1000 is this what you're doing to get your milliseconds?
P#131941 2023-07-13 22:51
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