Celeste Midnight
Welcome to Celeste Midnight! In essence, this is a harder version of Celeste. I added a Deathless mode, a way to show hitboxes, a skip level function, and some TASing capabilities in a new code tab. Have fun! :)
that was a fun mod! i like how some speedrun routes are closed off and given a bit of a new route. i got a time of 14:18 and 22 berries collected, nice!
@ooooggll Thanks for your feedback! There are actually 29 berries.
@VaniaIsAnIdiot Thanks! I specifically tried to change each level to either change the route or make it harder.
@Ser_Pix8 You can escape that softlock by dashing diagonally downward. You can also encounter this with some precise movement at 300m.
Great mod! Normaly i find mods remaking the original stages pretty boring but this really spiced thing up. Also i was just wondering but did you make the hitbox overlay for this mod or was this something that already existed? I've never seen it before and thougt it was prelly cool.
@Discobarrack Thanks! I made the hitbox overlay, which was surprisingly easy, since most sprites have a hitbox attribute that I simply added to the drawing code for it. As for the spikes, I poked around in the spikes_at function to determine the effective hitbox.
i got stuck on 900m because the jumps were too precise
otherwise great mod! it was fun to get there my time was 4 minutes
when i use the spring in 1500m i get stuck so i skip it and berry
the problrm is that i get the key then skip like why
can you plz fix it D=
@pixelperfect Yep, that's the point, haha!
@pobop Originally I was trying to just not remove elements from the level. You can still escape by dashing diagonally downward.
@WoopyBoiii Thanks! I'm glad you enjoyed it.
@sammps Dash straight up, then walljump off of the non-spiky surfaces.
@PIXELATED-DUDE-+-+ For that one, you need to skip the spring entirely. Try walljumping off of the block above the spring! If you get stuck, dash diagonally downward to escape.
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