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Cart #tinyterrarium-0 | 2023-03-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

this is a falling sand game! it's essentially a remake of one i've posted before, but completely rewritten to be performant with the latest version of pico-8. it also has a lot more features. feel free to experiment! it's also posted on itch and you can find its source code, which is released to the public domain, on github.

controls

on the simulation screen:

  • ⬅️➡️⬆️⬇️: move
  • 🅾️: draw
  • ❎: erase
  • Pause: options

on the options screen:

  • ⬆️⬇️: move between options
  • ⬅️➡️: change option
  • 🅾️❎: return to simulation
  • Pause: pico-8 menu
5


1

Cute little game


Any chance of adding mouse support? I'm looking through the code right now, so if I can make it work, I'll edit this with the cart.

Edit: I added it, here:

Cart #tinyterrariummouse-0 | 2023-03-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


that's a good idea! i'll put some thought into implementing that. for now i've made an issue for it on the tracker


Cart #kanahoyaka-0 | 2023-03-06 | Code ▽ | Embed ▽ | No License

hey @Pico_Maker and @helado ! if you divide the mouse coords by 2, you'll get the actual position of the mouse because the cart is in 64X64 res


@Ummmm_ok Thanks!


thanks for the tip! i won't be using this edit as-is because it also has other issues, such as breaking directional buttons, but it will be useful to keep in mind if i do add the mouse functionality


actually, i was confused, because i did originally plan to use 64×64, but i was unable to do so because of the ui. so this is actually using full 128×128! regardless, tweaking the mouse speed would definitely be one step of implementing this, as would most likely centering the cursor on the mouse instead of it being on the corner



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